استخدام تطبيقات جغرافية قائمة على محفزات الألعاب Gamification"" لتنمية تحصيل تلاميذ الصف الرابع الابتدائى ذوى قصور الانتباه والنشاط الزائد "ADHD"
نویسندگان
چکیده
منابع مشابه
Towards Gamification Analytics - Requirements for Monitoring and Adapting Gamification Designs
Application and gamification data contain valuable information about users and their behavior. This data can be used to measure the success of gamification projects, to analyze user behavior, and to continuously improve gamification designs. However, to support the process of gamification analyses, appropriate tool support is missing. Moreover, the specific requirements for methods and tools ha...
متن کاملPersonality Based Gamification – Educational Gamification for Extroverts and Introverts
Gamification in education is being used as a way to increase the student's engagement and learning. While carrying a big promise, little is known about the influence of game elements and mechanics on different personalities, specifically extrovert and introverts, knowledge that is essential to ensure implementations that will not disengage part of the students. In a study performed in an academ...
متن کاملPersonality Based Gamification: How Different Personalities perceive Gamification
Personality is known to moderate task performance, learning styles, and gaming preferences. With the inclusion of game elements into non-game contexts such as education and workplaces, it is essential to develop models that will help explain and predict the influence of personality in environments that are, unlike the existing research, both ludic and utilitarian at the same time. In this study...
متن کاملThe Gamification Design Problem
Under the assumptions that (i) gamification consists of various types of users that experience game design elements differently; and (ii) gamification is deployed in order to achieve some goal in the broadest sense, we pose the gamification problem as that of assigning each user a game design element that maximizes their expected contribution in order to achieve that goal. We show that this pro...
متن کامل(Re)Defining Gamification
Gamification is a growing phenomenon of interest to both practitioners and researchers. There remains, however, uncertainty about the contours of the field. Defining gamification as “the process of making activities more game-like” focuses on the crucial space between the components that make up games and the holistic experience of gamefulness. It better fits real-world examples and connects ga...
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ژورنال
عنوان ژورنال: مجلة کلية التربية - جامعة الإسکندرية
سال: 2018
ISSN: 2735-4911
DOI: 10.21608/jealex.2018.158423